A charcoal philter protects your lungs from deleterious effect. Upon consuming a charcoal philter, you gain an item bonus to Fortitude saving throws against any effects with the olfactory or inhaled trait for 6 hours.
Dealing with a Stinky Situation
My first experience with Pathfinder 2E was the Extinction Curse Adventure Path, a story where a travelling circus inadvertantly gets involved with a series of very important events. One thing that’s not apparent until you get near the end of the first book is that the primary enemy of the entire adventure path is the Xulgath, lizard people that live deep underground that are known for smelling very bad.
Xulgath are the proper name for what Dungeons & Dragons calls troglodytes. Like their counterparts in D&D (and other games), the Xulgath of Pathfinder have a distinctive, harmful olfactory based ability: Stench. Basically, they stink SO BAD that it makes it harder to do things. Stench is an aura that requires the character entering the aura to make a Fortitude save, becoming Sickened 1 on a failure. In an Adventure Path featuring Xulgath in some 50% of the content, it got me thinking about what the PCs could do to help mitigate this problem. I started thinking, “wait, if I know I’m going to be fighting really stinky lizard people, maybe I’d do something so I don’t have to deal with the stink so much?”
There are quite a few different ways to get bonuses to saving throws in Pathfinder 2E. With normal item advancement, characters should get an
With that in mind, I wanted to use the
The resulting item is pretty basic. It’s really just the
New Alchemical Elixir
Usage held in 1 hand; Bulk L
Activate 1 Interact
Type Lesser; Level 1; Price
You gain a +2 item bonus.
Type Moderate; Level 6; Price
You gain a +3 item bonus.
Type Greater; Level 10; Price
You gain a +4 item bonus.